![]() Unlimited – permanently to the character, sometimes under a conditionĭebuffs in Pillars of Eternity II: Deadfire Unlimited – for the user for a duration (sometimes only in combat) One – for the protagonist only, lasts until next rest. +5 (Quick) 1-in-6 chance for 10.0 sec every 12 seconds Unlimited – bonus while equipped to either self or party To self if any party members are Charmed or Dominatedġ-in-6 chance after using an Empowered Spell or Abilityġ0% chance to trigger random tier 1 Inspiration on being hit. Unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability Self (Random Body Inspiration, tier depends on target level) Set to Their Purpose, They All Knew Their Part ![]() The Bride Caught their Ruse and Set to Make them Pay One – temporary bonus when used, mostly combat only In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on. Generally, all passives stack - but actives do not and will instead use the highest bonus. Stacking rules apply depending on whether the effect is passive or active. Most dexterity buffs are applied via one of the three Dexterity Inspirations Quick, Nimble, and Swift. One – which includes: Active abilities/spellsīuffs in Pillars of Eternity II: Deadfire Unlimited – permanently active once learnedīelt of the Royal Deadfire Cannoneer These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible. There are various ways to (temporarily) increase a character's Dexterity beyond their base score. Per point of Dexterity above/below 10, a character gains: In combat, it affects the character's Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense. In interactions, it can be used for sleight-of-hand and fast reactions. 6 Debuffs in Pillars of Eternity II: Deadfireĭexterity is an abstraction of a character's hand-eye coordination, balance, and overall grace.5 Buffs in Pillars of Eternity II: Deadfire.Grieving Mother can be found in Dyford Village in the south-east corner of the area. He is a Human Fighter and one of the recommended companions to recruit, since he is a fairly tanky character that can soak up a lot of damage for your team. You can recruit him once you've finished the quest Visions and Whispers. He has a unique staff as well as a unique chestpiece.Įder can be found early on in Gilded Vale, near the tree with everyone who Raedric has hung. Inbetween foreboding comments he announces only that he seeks to test the player. The personality he presents is that of a archetypal fire and brimstone preacher: pious, committed, and murderously insane. He is a Human Priest, and has a very odd personality. He is recommended to recruit into your team as you won't have many companions early on.ĭurance can be found in Magran's Fork, the area south of Gilded Vale. He has a unique chestpiece that has the Overseeing function enchanted onto it. ![]() He is an Elven Wizard who has an Awakened soul, which splits his soul into two between Aloth and Ismedyr, one of his past lives. This section will detail each companion in the game, starting with Aloth.Īloth can be found early on in the game by the Black Hound Inn in Gilded Vale. Each companion also has a scene in the ending cutscene, if you choose to add them to your party. Like the player the companions will also have a wide range of endings based on the player's decisions and interactions with them. ![]() They have their own mini-arc and quest woven into the game, which will be affected based on the player's decisions and interactions with them. The Companions covers many of the races, classes, and cultures and will help the setting come alive and hopefully become a place players will find themselves wanting to stay awhile. ![]() Each companion is designed with a personality and story. ![]()
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